Event #11
Sand Castles
Card Requirement: None
Number of Participants: Entire Crew
Crew will be given a time limit to build their castle creation.
A miniature crew flag may be left on your castle, but nothing
else. You must bring your own shovels, pails, and other equipment
to use. We will have small wading pools to rinse your feet
after the event. Castles will be judged on creativity, silliness,
and teamwork.
Event #12
Mermaid Hoop De Doo
Card Requirement: Level IV Swim Card
Safe Boater Card
Number of Participants: 4 per Crew
This event takes place in the bay, thus crews must wear life
jackets and closed toe shoes. Crew members will maneuver inner
tubes around a course in the bay. The event will be timed
and points will be awarded for teamwork and enthusiasm.
Event #13
Craft Makers Corner
Card Requirement: None
Number of Participants: Entire Crew
Crew members will make a nautical related craft. Materials
will be provided. Judging will be based upon creativity.
Event #14
**Rap ‘N Frap
Card Requirement: None
Number of Participants: 4 per Crew
Crews will lash a ladder with four rungs evenly spaced on
uprights. All materials will be provided. After lashing is
complete, one crew member must climb the ladder! The event
captain will check the ladder and award points for appearance
and sturdiness of the ladder, as well as, teamwork displayed
by the crew. The ladder must be disassembled and materials
left as found.
Event #15
M.A.S.H.
Card Requirement: None
Number of Participants: 3 per Crew
This event requires you to sign up in advance! Sign up sheets
will be located on the event location door. Stop by early
in the day to reserve a time slot. Teams will consist of one
victim and two rescuers. Rescuers will be given 5 minutes
to respond to a scenario and treat the victim. Equipment,
such as dressings, bandages, pillows, etc. will be provided.
Points will be awarded for approach to the scenario, creativity,
correct treatment, communication between rescuers, and time.
Event #16
Keel Haul
Card Requirement: None
Number of Participants: Entire Crew
The course consists of a long piece of plastic sheeting on
the ground with a rope suspended approximately 2 feet above
it. One girl lies on the plastic and uses the rope to pull
herself along while the remainder of her crew sprays the plastic
with water to assist her movement. Points will be based on
time, but bonus can be earned for creativity and enthusiasm.
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Event #17
**Semaphores – Code Flags
Card Requirement: None
Number of Participants: Entire Crew
Semaphores have long been used as a means to communicate.
The alphabet is represented with a series of flags. Each team
will receive a copy of the flags and should take time to learn
them by sight. The crew will be required to send and decipher
a message within a 10 minute time limit. The messages will
be assigned by the event captain and will be a common Girl
Scout phrase or term. A designated sender (chosen before the
event) will signal the message while the remaining crew will
decipher it. If the sender is unable to send the message,
a replacement sender can be chosen by the remaining crew,
but the original sender cannot participate further in the
event. While the message is being sent, crew members may not
speak to one another. After it has been sent, the crew may
compare notes and turn in one version of the message.
Event #18
Triathlon
Card Requirement: None
Number of Participants: 4 per Crew
This is a 3-leg, timed event. Each crew member will complete
a designated portion of the race as directed by the event
captain. The first leg will be a 20 yard “hop, skip,
and jump” wearing nautical fashion items such as goggles
and flippers, the second leg will be “three legs”
donated by two of your crew to run, walk or roll another 40
yards and finally your last crew member will “fill”
a bucket with water, but alas the vessel to carry the water
may have a few leaks! This is a fun and silly race event,
where points are awarded for time, enthusiasm, and teamwork.
Event #19
Sunfish Skills
Card Requirement: Level IV Swim Cards, Safe Boater Cards,
RCBS Sailing Card (1)
Number of Participants: 2 per Crew
Attendance at the skipper’s meeting is mandatory. Life
jackets must be worn at all times and only Casa Mare equipment
will be used. Proper sailing etiquette is to be used at all
times to maintain safety and avoid collisions. The skipper,
who must be a mariner and a crew, who does not have to be
a mariner, will run a course that requires the team to demonstrate
basic sailing skills: sail, tack, jibe, back-up, moorings,
overboard retrieval and capsize recovery. Each skill will
be rated for points and the event will be timed. At 3:30 p.m.
all crews participating must report to the dock to derig,
wash, and put away the boats and sails.
Event #20
Sunfish Racing
Card Requirement: Level IV Swim Cards, Safe Boater Cards,
RCBS Sailing Card (1)
Number of Participants: 2 per Crew
Attendance at the skipper’s meeting is mandatory. PFD’s
must be worn at all times and only Casa Mare equipment will
be used. Proper sailing etiquette is to be used at all times
to maintain safety and avoid collisions. The skipper, who
must be a mariner, and crew, who does not have to be a mariner,
will sail a course that is determined on the day of GAM. Points
are awarded based on properly rounding all marks and time
to complete the course. At 3:30 p.m. all crews participating
must report to the dock to derig, wash and put away the boats
and sails.
Event #21
Leader Event
Card Requirement: None
Number of Participants: All Crew Adults
This event will be revealed at GAM. Event will be held under
the pavilion preceding the final awards ceremony. |